In other scenarios, you get dominated by a class who will generally win a fight against you. A Pyro dominating a Spy means little since one counters the other. That is what needs changing. So you can kill that Sniper four times, assist in killing them four times or a bit of both, again four times. The biggest problem is the assists part. Medics rarely get kills, so assists make sense on them, but four assists from a Sniper randomly chucking Jarate or a Heavy firing his minigun across the map are annoying.
So really fixing the system is rather simple. But I also have something else in mind. No more being dominated from four assist by that Heavy spamming half away across the map again. Dominations should also end when a team wins. The actual class lines should always stay, but I think everyone would like a break from the obnoxious particle effects. Oh, and do us a favour, Valve. It is possible to have any number of opposing players as your Nemesis at once.
Upon killing a Nemesis, you gain a Revenge kill, which counts towards your player stats, and the player loses their status as your Nemesis. The Nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a Revenge kill.
Killing your Nemesis is called a Revenge kill. This is accompanied by a short sound cue and a special kill notice on the HUD. Obtaining a Revenge kill will also produce a short audio response by your class.
A Revenge kill is worth double the points received for a regular kill , and will remove your Nemesis' Domination against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the Nemesis achievement upon collecting 5 total Revenge kills in their all-time stats.
A Revenge kill can also occur during Humiliation , which is a highly advantageous and satisfying time to get one as your Nemesis will be cowering and completely vulnerable to any means of attack. Reward: Pyrovision Goggles. March 19, Patch. January 27, Patch. RED Nemesis icon that appears above the head of a player's Nemesis.
From Team Fortress Wiki. Jump to: navigation , search. The burning you feel? It is shame. I said that if MORE than one kill is by a crit. Meaning that when 2 out of the 3 or 4 kills are crits, then yes, you shouldn't be dominated.
About 2. Again, I give credit to assists I just need ONE kill in there I am trying. But note that I have over hours on TF2, which I've had since it came out.
And I have some pretty good records and some decent averages. User Info: riverdude. I agree, you're not "dominating" jack s-word when you get 2 assists, a crit kill, and a humiliation kill. User Info: Mekibos. ITT: People act like dominations mean anything. User Info: Covenant. I'm a terrible sniper, but I excel in long-range Jarate bombardments. How dare you try to take my dominations away! User Info: miraclematter. More topics from this board Weapon ideas thread? Weapon ideas thread. What's the command for the fps and ping to show up on the bottom right corner?
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