Why is dmc3 so hard




















User Info: SeedofSephiroth. User Info: InsaneJustice. Yeah its al ittle hard at first. I recently started playing this game too. Actually about 6 months ago but still. Its a very fun game. Yes get special edition though cause playing as Dantes brother is wicked awesome.

Especially after you unlock all the weapon upgrades for him. User Info: ShinjiRyu. Get special edition you get everything from the regular game and extra features play as Dante's brother plus the game isn't as brutal as the regular edition and if you want to get an idea of how hard this game is think Ninja Gaiden except broken User Info: DuneMan.

Capcom shafted Americans with the 'difficulty' selection in DA. Our Easy is their Normal, our Normal is their Hard, etc. Special Edition fixes this, and adds so many great features that there is no reason to bother with DA beyond some desire to be a collector. User Info: MurphysGhost. This game was not that difficult though it was frustrating at times. User Info: NeomanYouth. DMC4 is supposed to be even harder than this but with an easier learning curve.

May 11, 1, You will be a different person after the credits roll. Gabriel Hall said:. Truthfully, for Cerberus, Swordmaster is the most ideal Lv1 style you can use right now.

At this point, Gunslinger is too low-level to be effective, Trickster doesn't quite yet give you the air mobility you need to flit in and out of Cerberus' melee reach, etc. Meanwhile, Swordmaster gives you a meaty air combo with Rebellion, which will probably be your best damage-dealing move assuming you don't want to put in the practice for Royal Guard just yet.

For dodging purposes, you're better off relying on Dante's fundamental jump and roll maneuvers. Each head produces a different ice attack; pay attention to which head is the primary one and you'll be fine. Here's some quick and easy tips for offense: -Use the shotgun at point-blank range to instantly destroy his armour -Attack Cerberus' legs to knock him prone and stun him briefly, allowing you to attack his heads for big damage. Once he's down to one head, this is the one he'll use most often to attack you with.

Now, you don't want the head that summons icicles from the ceiling because it's a pain in the ass to dodge and doesn't leave you with any openings; kill this head first when you start the fight. After that, it's personal preference. Against the head that spits icicles, you can reflect them back for easy damage if you're comfortable with timing tip: try using the Prop Shredder move Style button in neutral that is available to you in Swordmaster style.

Against the head that sprays ice over the floor, you can leap up and use Swordmaster's Aerial Rave to deal damage and avoid the attack altogether. Be warned, though, that Cerberus recovers quickly from this attack and you will have to be prepared to dodge a sudden melee attack at a moment's notice.

Either way, once Cerberus goes into his 2nd phase, make sure he is left with the one head you are most comfortable with countering. Good luck, OP! The game's combat system really opens up the minute you defeat this boss. Gunslinger takes a bit too long to get rolling and will be too situational with the weapons you have right now.

Trickster is the easy, safe bet; a short, accessible dash which is really easy to time and gives you full invincibility in that dash. Level 2 Trickster also gives you Sky Star, an air dash which will just make life much easier. Swordmaster does give you some fun melee tools, but there's nothing you really need that you can't get with Dante's base toolset. Royal Guard is right out for the mean time. Well, I beat him and got his weapon, guessing I should make it my default?

Was really fun in DMC1 and saved my ass lots of times too. Spoiler: Devil Trigger Spoiler You get it later on. After a particular boss fight. Also, not noted within the game is that the active melee weapon provides very slight buffs while DT is active, like Cerberus has a miniscule health regen effect. Oct 27, 8, Cerberus has been stomping newcomers flat ever since release. He's a hard boss at a point in the game where you have basically no health and none of your moveset or weapons unlocked.

In the original US release you had to play on Hard as the default difficulty and you had limited continues, no less. Basically you just have to learn his patterns, punish when you can, then sit back and be cautious in the second phase when he goes red and gets super aggressive. Normal Member. Oct 26, 6, No if you're playing on Normal. If you're having that much trouble with Cerb just switch to Swordmaster style and spam the circle button in the air against him.

Makes the boss a joke on Normal. Spoiler Mission 8. Dankir Banned. Oct 26, 2, I have the original PS2 version, was stupid hard.

Never came close to beating it. Actually I don't think I made it past the 2nd or 3rd level. Just gave up. Banzai The Fallen. Oct 28, 1, Back when I first played it on Ps2 I got stuck at Cerberus for quite a while as well.

I then went on to master the game enough to play through most of the game on Dante Must Die difficulty. Could never get past Beowolf, though You'll be fine. Garlic Member. I'm terrible at character action games and I didn't find Cerberus hard at all Beowulf turned me inside out though. Stantastic Member. Oct 25, 5, Cerberus is one of my favorite weapons in the game, but I'll be the first to tell you it's much better suited as a supporting weapon to avoid your style gauge stalling out and for doing some really pretty juggles and air combos.

Keep it. Play with it. Love it. But just keep it as a really fun secondary weapon. JumpCancel Member. Oct 26, Cerberus is the sound barrier in DMC3. Once you beat him you should be able to handle the rest of the game.

It comes down to understanding what you need to do to allow for maximum damage i. To answer your question: Yes. DMC3 is hard. I'd say it's tough rather than hard, since hardnesses doesn't equate for how much the object can withstand. Once you learn the mechanics of DMC3, it isn't a done deal. When you get to Beowulf remember 2 things: Hit his eye, and use sword pierce on the pillars.

Mistouze Member. Yeah that's the typical experience for first timer. I had to lower the difficulty to Easy on my first Cerberus encounter, when the game rereleased on PS3 I was able to do a full Normal playthrough on first try though. This was designed to be a repetition of a similar level in Devil May Cry 3 , and became equally as frustrating.

Here, you had levels to go through in order to reach the main antagonist. Unfortunately, these levels comprised of hitting a dice, which would firstly require you to battle several enemies, followed by the worst part of the mission.

Basically, you had to fight the previous bosses all over again, along with fighting several enemies at once. Every time Nightmare showed up, he did so to haunt our dreams. As always, the antagonist kept bobbing around the place and attacking us at every turn, with the horrible strategy of exposing him to light causing us all kinds of headaches. The Devil Trigger was on for the duration of the mission, but so was the health bar draining at rapid levels. There was also the matter that every environment within this mission comprised of cramped spaces, which took out the option of jumping and giving yourself room to attack.

Finally, adding the punchline to our woes was the final Griffon boss fight, potentially dying by whose hands meant you had to restart the confusing mission again. The mission required you to navigate Dante around a series of broken platforms in order to incapacitate the enormous Savior statue. The hard part came with all the needless platforming required, which had you running around the whole time trying to avoid blasts from the antagonist and breaking apart crystals on its body, all of which were placed in extremely difficult places.

A whole lot of repetition also came with the territory, and a couple of mistakes meant going through the process again.



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